RNG vs. guaranteed drops: Re: RNG vs. guaranteed drops
I see, thanks for clarifying that. Right, I usually save him as well, and that does give the player an "unlimited" supply. Though there should be no "correct" solution :-) The game's openness which...
View ArticleRNG vs. guaranteed drops: Re: RNG vs. guaranteed drops
Yeah, that stuff used to rain from the sky and Lo's quest was never really adjusted to compensate when it became rarer. So, specifically for some mechanic like this, as in being guaranteed to get a...
View ArticleAchievments: Re: Achievments
Don't tempt me to put in weather, lotto results, or stock tickers. Because they'd all do things and it'd be a nightmare to spade. Seriously, don't tempt me, I'll do it! Cheers! Kinak
View ArticleSalvage Suggestions: Re: Salvage Suggestions
So when do we reach Clockpunktown? ;) I think the more important question is "who runs Clockpunktown?" :) Cheers! Kinak
View ArticleCrazy Zany Item: Crazy Zany Item
An item that changes its image each time you check your inventory to see it.
View ArticlePost-Combat Hints: Post-Combat Hints
So, I added a new category of post-combat hints. At the moment they only fires for people with combat hints on and even then quite rarely, basically only if you lose to the same enemy multiple times...
View ArticlePost-Combat Hints: Re: Post-Combat Hints
Huh neat! I spent the first little while thinking that they were indeed very rare, only to realize that I had failed to actually turn on the hints (didn't hit save or something?). After that, they...
View ArticlePost-Combat Hints: Re: Post-Combat Hints
Thanks for the feedback! Nice that it's written in-world style. Glad you like them, I was super worried about the writing style. First time, I got a message "things might have gone differently if...
View ArticleSalvage Suggestions: Re: Salvage Suggestions
Super holowatch could give a glimmering crystal chip when salvaged.
View ArticleTime Period vs Permanent Competitive Gameplay: Time Period vs Permanent...
Resurrecting the Suggestions Forum for a discussion of this issue. At the moment, competitive gameplay works in two main ways. Some of it is based on how well someone does over a period of time (speed...
View ArticleTime Period vs Permanent Competitive Gameplay: Re: Time Period vs Permanent...
Forgive me, I may not be up to date, and don't even own the royalty item. But isn't subversion testing (and gang web ownership) a relic of deprecated Oldos content? Most modern competitions are...
View ArticleTime Period vs Permanent Competitive Gameplay: Re: Time Period vs Permanent...
Honestly, this thought process is already something that goes into every competitive element I put in the game. Sometimes those elements don't work properly (see: OldOS PvP) and sometimes the cycle...
View ArticleSee all conducts?: See all conducts?
I managed to get the bruiser conduct for the first time (yay!). I can't seem to find the place to see which ones I've gotten so far. Or is that something that doesn't exist (yet)? As a...
View ArticleSee all conducts?: Re: See all conducts?
You can see your full list of conducts from your player profile. Either by clicking on your name from chat, or by clicking View Player Profiles at the bottom of your character sheet. From there, look...
View ArticleSee all conducts?: Re: See all conducts?
Congrats! And thanks for the complete answer, Crypto :) Cheers! Kinak
View ArticleSee all conducts?: Re: See all conducts?
Hah, you're right, there it is. I wouldn't have thought of clicking "View Player Profiles"… That section (on the player profiles) lists the same things as the character sheet (slag resets, etc.), plus...
View ArticleCollections Discussion: Collections Discussion
Hi, everyone! I saw on twitter that there was an update, so I'm briefly around again. I'm hoping to be back more frequently in September/October, but that's another matter. In the form of an...
View ArticleCollections Discussion: Re: Collections Discussion
I like the idea of adding images. Further wishes include ability to define shelves for particular sets of items and ability to destroy items it (forbid we ever commit to anything).
View ArticleCollections Discussion: Re: Collections Discussion
Thanks for dropping these all in one place! It's not something I intend to drive into right now, but when the inspiration strikes, it'll be nice to have a wish list. Cheers! Kinak
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